
Tips And Tricks
TIPS FROM THE GALLERY
Be sure to visit the gallery to see more "How was it done" hints and
view works created by others!
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The Sparkles tool In Crystal 3D IMPACT! Pro, is both unique and
powerful, because it was designed to give you cool looking sparkles to
enhance your highlights AUTOMATICALLY. This is especially important for
creating animations, because otherwise calculating positions and sizes
of the sparkles can be painfully slow and difficult. There are times,
however, when you want or need to have full control over your sparkle
effects.
Actually, this is easier to do than you might think. The basic trick is to use a concept called layering. This is how
virtually all the 3D animated effects you see on the wide screen are
created - they use lots and lots of layers. For this trick, though, you
only need two layers. The back layer will contain your image or
animation. The front layer will contain your sparkle(s). Let's consider a still image first. Once you are done creating your
model, save it using the Save tool, then save a rendered image of it to
disk using the Save Image tool. Then hit New. OK, your first layer is
done. Now load that image file you just saved back in, as a background using
the Render>Set Background...tool. After selecting the image file, be sure
to check the option "Fit Working Area To Background Image". That will
make sure that your beautiful image won't get trimmed, or scaled up or
down. Now you are ready to create your custom sparkle. To create the sparkle, you will first want to create a sphere. Then make
it 100% transparent using the Object>Object Properties tool. Select the
Advanced...button. Then click on the Transparency check box, then click
on the numeric box next to it and type in 100%. Click OK, OK. Now turn on sparkles, by clicking on Render>Sparkles. (You might want to
go back to verify that it is checked.) Also, since sparkle rendering is
a pixel-oriented process, it is important to set your zoom to 100% while
working with sparkles. This will ensure that the sparkles you see on the
screen are exactly the same thing you will get when you output your
image or animation to disk. Also, make sure your render quality is set
to better or best. Now select the Render Tool. You should see a nice sparkle on the sphere.
If you are not seeing any sparkle at all, or if you want to make your
sparkle larger, then you will want to try one or more of the standard
methods to control your sparkle intensity. They include
· make sure your render quality is set to better or best
· decrease the triggering threshold of your sparkles (using the
Render>Sparkle Options...tool)
· increase the brightness of your lights (using the Lights>Light
Properties...tool)
· increase the shininess of your sphere (using the Object>Object
Properties tool.)
· increase the size of your sphere (using the object scaling handles.) To move the sparkles, just move the sphere. To add more sparkles, just
add more spheres. (You could also add more lights to do the same thing,
but that is a little more difficult.) For best result, you will
generally want to be doing this type of work with your View>Preview
Options... set to Shaded Mode. When you get the effect you want, then save your creation out to disk
using the Save Image tool. To use this same technique for an animation, do the following: Save your
project, then save your movie to disk using the AVI file format, using
the highest quality settings. Then hit New, and set that movie as your
background. Use the same techniques as above, but consider assigning a
motion to the sphere. Then use MakeMovie to save your composited
creation out to disk.
Now create a small sphere, where you want
your hi-light, and set it's transparency to 100% using the materials
gallery Advanced options button or the Object's Properties, Advanced
Options button. Then set the sparkles to maximum size,
in the Render, Sparkle Option, menu. This technique guaranteed that
I could get one great highlight, right where I wanted it. This works
great for still images. |
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How do I insert a Crystal 3D IMPACT! Pro AVI file into my PowerPoint slide?
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Output your Crystal 3D IMPACT! Pro as an AVI file. In PowerPoint, go to the slide you want to the insert movie into. Then select the "Insert" menu, then select the "Movies and Sounds" submenu. Within this, choose "Movie >From File..." and find the AVI that you want to insert. PowerPoint will automatically insert it into the slide you've selected. From there, you can stretch it and move it for your desired size and position. For the AVI to continually play, right mouse button click on the AVI and select "Edit Movie Object" from the menu. Click on "Loop until Stopped" to get a continual motion. |
How do I get my text objects in front of my banner object?
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This is a common question. The answer has more to do with understanding how 3D modelling software works than how 3D IMPACT! Pro works. Most people are used to "layers", and terms "like in front of". In 3 dimensions these terms are out of place. In 3D programs you are now dealing with 3 axis X, Y and Z. To move one object "in front of" another object either use the TopView command and look down on your scene from above, or by holding down the <ctrl> key while moving an object you can move the object forward in Z space. (see example at left) Think of a 3D program as working with solid objects that have depth, you need to place them in space so that they don't overlap each other. |
How do I make my orbit size smaller?
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3D IMPACT! Pro
uses fixed paths in a gallery format.
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How can I convert my personal/company logo into a 3D logo?
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There are various ways to create a 3D version of your logo, or design using Crystal 3D IMPACT! Pro. We will describe 3 different methods so you can experiment to see which method works best for you. Method #1: "Importing and converting AI or CDR to 3D" You can import your 2D logo (created in another application) into 3D IMPACT! Pro. 3D IMPACT! Pro imports Adobe Illustrator (.AI) files versions 3-6, and Corel Draw (.CDR) files versions 3-7. Use the File/Import 2D Object command to bring your vector art directly into 3D IMPACT! Pro. Please remember that your image must be line art (also referred to as "vector" art) and not a Raster or color filled art. (Raster refers to an image that is pixel based like those images created with a paint program, Vector refers to an image that is line based like those created in a drawing program) Now you are ready to bevel your art. Use the Object/Apply Bevel tool to give your imported 2D logo some 3-dimensional depth. Method #2: "Using the Create Outline tool" In the Object menu there is a Create Outline command. Use this command to create vector art from your Raster images. . The Outline tool traces a line around your image and creates line art from your pixel based image. Click the Load Image button and select the image that you want to make an outline of. When the image is outlined to your liking, click OK. Now you are ready to bevel your art. Use the Object/Apply Bevel tool to give your imported 2D logo some 3-dimensional depth. Method #3:
"Creating a black and white contrast image to create an outline
of 2D art" If the logo you want to outline seems more complex
than what the create outline tool generates (as described in method
#2), it may help to apply more contrast to the image you are outlining.
To do so, try following these steps: Tip: Modify the original color image so that the background is filled with the same color that is on the outermost portion of your logo. Then when you use the apply image command any portion of the side that isn't colored by the image on the face will be this filled in color. |